Archives for posts with tag: Game

This year has seen crowdsourcing rapidly evolve. The advent of the Web 2.0 (or the social web) has made the possibility of mass collaboration easier than ever before.

The web is populated by people that will willing give their time and expertise to any idea that can motivate and inspire them. The wisdom of the crowd has never been more easily harnessed, and this year has already seen some exciting and inventive crowdsourcing methods.

Of course, crowdsourcing has been around for a while. It is engrained in the way the internet has develop – Wikipedia is created and edited by members of the public, software develops through the collaboration of programmers in an open source environment, and businesses have been using the internet to headhunt the right people for the job since the start.

But now, as the social web spreads across all areas of life, we are seeing an explosion in crowdsourcing experimentation. This is a lowdown of some of this years notable examples and recent developments.

Crowdsourced Government

The most popular recent example is the new UK coalition governments initiative to give the people a voice. Your Freedom and Spending Challenge are both websites designed to allow people to  shape government policy by both suggesting ideas and rating others. Whether it is finding areas to cut spending, or asking people what silly laws they would like repealed – the government seem to be going with the flow and using the web to communicate with the people.

However, these exercises seem to be more of a gimmick then a serious attempt to give the crowd a role in government. These sites don’t appear to have had any effect yet – and The Guardian has reported that none of the government departments involved in the project are willing to amend any of their policies – despite over 9500 responses.

It has always been possible to ask the population what they want (and how much they want it) through established research companies. These websites, although exciting,  seem to be nothing more than a PR exercise by a governement wanting to project an image that they are digitally savvy and care about the peoples opinion.

Although, some of the suggestions do make for interesting reading…

TellYouGov – Real Time Reaction

Online polling company YouGov have introduced a new service that allows members to express opinion and comment on any topic that they want.

TellYouGov is simple to use – you enter either  a brand, name, concept etc into one box, choose whether you feel positively or negatively about it and then leave a comment. This real-time public sentiment allows people to express their views on anything, and makes people feel heard and valued.

The results are recorded and YouGov have a search bar that allows you to find a brand/celebrity and track their popularity (or lack of) over time. They provide a simple volume/score graph  and a long list of all the comments users have left.

It is even utilising Twitter – a member can post “Avatar + amazing special effects #tellyougov” to indicate a positive sentiment about the film.

This service has massive potential if it grows. It already has quite a few users all regularly registering their sentiment – and YouGov also offer a regular prize for members to keep the service buliding momentum.

Crowdsolving – NetFlix and the Oil Spill

Of course, the crowd won’t always have something interesting to say. When DVD rental website NetFlix wanted to improve its film recomendation service they needed a unique programmer.

But instead of hiring an expensive agency, NetFlix chose to run an incentivised competition with an award of $1,000,000 to the best solution. It worked – by using the crowd as a communication mechanism they had solved their problem.

Crowdsolving is also being used to combat the environmental damage caused by the oil leak. As BP struggled to contain the leak, websites began appearing that allowed experts, and non experts, to post suggestions to cap the leak. More recently the Schmidt Family Foundation has announced a competition with a prize of $1.4 million to anyone that can develop a way to help clear up the spill.

This competetion is also keeping people aware of the long term damage the leak will cause – rather than allowing the story to fizzle away from the media. Both examples show how using the crowd to communicate a message can be extremely effective – either to get the message heard or keep it alive.

Foldit – Gaming and Crowdsourcing

One problem that any potential crowdsourcing project faces is the question of how to get people to take part. A financial incentive is not always the most effective way to increase participation, especially if the funding is limited and the task is massive!

The solution is to look at what encourages humans to take part – gaming. One recent crodsourcing success has been the combination of online multiplayer competition with scientific research – Foldit.

As anyone that has been hooked to Tetris will know – simple games can be furiously addictive. Foldit transforms the boring and long task of understanding proteins into a game where you are scored on how well you put a protein structure together. This is a task that a computer doesn’t perform very effectively and can only be effectively done by human input.

This is just one of many recent examples of gaming being applied to help solve problems in the real world. Jane McGonigal is a passionate believer in the power of games to aid progress. She recently delivered an excellent speech at TED that is well worth a watch!

Her most recent work is the game Evoke which has recruited a team of players to tackle the world’s most pressing problems. Focusing on a problem a week – it intends to teach people through simulated environments. The game has recieved funding from the world Bank Institute and looks set to make a large splash when it picks up momentum.

HelpMeInvestigate

HelpMeInvestigate is a collaborative investigative reporting website that encourages people to get involved with  investigations that capture their interest. It looks like it will become particularly effective when a large amount of regional reporting is needed  - such as checking local MP’s election campaign expenses.

I have blogged about this website before. In my opinion it is truly leading the way in next generation investigation methods. It is using all aspects of social media to powerfully communicate with members and is allowing people to feel part of something big!

And one not so useful example

HeinzRocket is an agency that provides advertising solutions to companies by using a crowd of over 1000 artists. Their most recent endeavour has been to crowdsource a new name for crowdsourcing by offering a £1000 prize. With stupid examples ranging from “Grapes of Wrathing” to ‘Massideation” – this perhaps shows how crowdsourcing can go a bit too far.

For anyone involved in the production of news there is one news story that is commanding a lot of attention. The Times newspaper have erected their internet paywall – and news organisations are all on the edge of their seats waiting for the result.

As newspapers look for ways to monetize their online content, has the Times found a way to tap into the wallets of the British public? Or have they tried to stop a drought by blocking the water supply?

The statistics aren’t looking too encouraging for News International – traffic has inevitably gone down and more people are heading over to rival newspapers. For the first time ever the Independent news website has received more hits than the Times. Furthermore, the people that have decided to pay for access aren’t spending as much time on the website as usual.

However, there is another way of looking at the paywall.

A poll conducted by Harris, which investigated who would and who wouldn’t pay for Times content, has been mapped against newspaper website traffic figures provided by ABC. If looked at optimistically, the results show that charging for content could halve the newspapers annual loss.

This could point to a defining moment that will fire up a commercial revolution for the business of news.

But if looked at pessimistically then the numbers don’t add up.

That’s the view expressed by social media guru Clay Shirky in an interview with the Guardian. Shirky goes on to argue that News International and Rupert Murdoch are going to fail because they are only interested in providing news to their “customers” – instead of the public as a whole.

Murdoch’s view is opposed to the ethos of the internet – an ethos of  community, creativity and freedom.

There is no way to be sure which way it will go – but I think the paywall will fail.

Why pay when it is free elsewhere? If every news organization had began charging for access together then it might have worked – but going it alone has only given the Times a disadvantage over the other players in the game.

And, to the consumer, this paywall shows that News International only care about money – something that others have taken efforts to prove they are not.

The Guardian has clearly outlined that they have no intention of charging for content. Guardian editor Alan Rusbridger supports free news and sets his newspapers agenda in opposition to that of the Times. He argues that it may make sense from a business perspective to charge for content, but not from an editorial perspective. Because of this ideological difference there will always be quality free content available as an alternative.

But what I see as the major mistake the Times has made is blocking its content from being discoverable by Google. Cutting its links to the larger conversation of where the internet revolution is heading will hinder the Times ability to grow. They will remain a quiet voice on the sidelines of big news invents.

Or maybe this is the begining of the end for the free internet – and a successful commercial model will force others to follow.

The way this is shaping up suggests that an ideological battle is about to commence. A free and open internet against a charged and closed one. I know what side I am on.

This morning I read four different articles on paid content – three of which point to the future successs of the subscription model of content, and one which doesn’t – news.

American streaming website Hulu (which allows you to watch your favourite televisionprogrammes) has began making serious moves towards a $10 a month subscription plan. Exciting times for anyone looking forward to the launch of products like Google TV. Is our television package still going to be worth paying for with such cheap and accessible content available online?

Lovefilm has indicated the exciting future of web TV. With the high probability of having a browser embedded in all future TV’s, the company looks set to lead the way with a subscription based movie streaming service. A large part of their success comes from their loyal fan-base - 94% of users would recommend the service to a friend!

Finally, computer game streaming service OnLive has been receiving positive reviews from the first batch of gamers to try the service. Currently limited to PC gaming, OnLive allows you to hire and stream games over the internet instead of paying full price. The idea is for the service to come to the home television in the near future.

All of this seems to mark the start of the central home hub – a single box to stream and control all the media content into your home. Exciting times as we move into the cloud!

But, the Times newspaper website has suffered a fall in market share after forcing people to register before access. People are switching off and going to the competitors instead. I personally found myself facing the Times registration page earlier in the week and decided to direct my browsing elsewhere (after all – i know I’ll just have to pay soon). How much more will their market share drop when the paywall comes into full force.

This comes at a time when the latest ABC’s show that online news has enjoyed another significant period of growth.

We are about to enter a major revolution in entertainment. I am talking about Microsoft’s Xbox Kinect – a natural user interface (NUI) controller for the gaming console coming soon.

Since the birth of gaming – man has been confined to holding a controller to manipulate a virtual world. By using their hands, people have navigated the most fantastic worlds humans can imagine. But now we are no longer just using our hands – we are using ourselves – our entire body.

Man will now fully entered into this new reality. The Kinect controller registers every nuance of your body, can recognise your face and expressions, and will respond to your voice.

So imagine – you come home from work. The motion sensor turns the console on and the camera recognises your face. Your profile is loaded and your favourite character pops on your TV to say “Hi”. But you’ve had a hard day and are looking stressed- the console will register this and your character will ask you what is wrong. It will then recomend some great stress relief games or offer a calming visual and sound experience. You then get teleported into the world of your character and begin to take part in games that utilise every part of your body.

This is all stuff the console can do already – imagine what will come. This moment is, without doubt, a landmark occasion. I can almost agree with James McQuivey when he says “Future historians of technology and society (the distinction is becoming less and less clear) will look back at this year, perhaps even referring to it as year one”.  Millions of people will buy this controller and become part of a great migration into a new and exciting virtual reality.

The games already developed are pretty basic – as you would expect. But the possibilities are astronomical. As any gamer can confirm – when you are playing a game with an intense level of concentration, you are “in” the game. The world outside disappears and you are nothing but your sense of vision and sound linked to the movements of your fingers.

But now that we are truly inside a game – what levels of involvement will come? Will this world become more vastly more appealing than current computer games? And if so will we ever be able to pull ourselves away? Will this be a major problem humanity will face?

One thing is for sure. We can currently imagine what we would like the future of gaming to hold. But soon it will be beyond imagining – soon gaming will become sublime, and we shall all be continually in awe.

Investigative journalism is no longer the domain of newspapers.

Newspaper sales are declining drastically and so (inevitably) are the staff. The Mirror group have recently announced one of the largest redundancy programmes of any news group, axing 200 jobs. As the number of reporters and journalists decrease there are greater time pressures on those that remain to fill up a paper with content. The result is usually an abundance of PR stories and a increasing dependence on news-wire stories that are often unchecked and sent straight to press.

The blame for these job cuts is normally focused on a loss of newspaper revenue caused by the free content available on the internet. But if the internet is the culprit for a decline in traditional investigative journalism, it is also breeding a new form of investigation.

For those that don’t know, crowdsourcing is the process of harnessing the power of the masses to accomplish tasks. By calling out to an interested crowd you can get tasks accomplished, ideas generated and develop the kind of insights never before possible. When this technique is applied to investigative journalism you end up with a massive team of investigators. The most popular example is the use of crowdsourcing to investigate MP’s expenses – the Guardian has so far recruited 26,763 people to review MP’s expense documents.

Developments in collaborative online investigations are being pioneered by Paul Bradshaw on his website Help Me Investigate. Designed to connect, mobilise and uncover – it allows users to investigate “things”. These things can be anything from how much donation websites take from charities to issues surrounding the digital economy bill.

Anyone can suggest an investigation – an activist, journalist or a member of the public. The investigation then becomes a series of tasks. For example, one investigation asks “How orchestrated or organised was the #janmoir campaign?” and the tasks are:

  • To provide background information
  • Analyse tweets
  • Suggest ways to test “organisation” and “orchestration”
  • Compare it to other “outrages”
  • Follow the source that led to the outrage
  • Invite experts to take part

Other investigations can involve writing freedom of information requests, contacting local councils and identifying possible contributors.

Although this project has proved its worth on a local level – it is clear the vision of this site is for national (and maybe international) investigations. It currently only has a few members and is still in development – but I think it will become the next big thing in journalism.

A key feature which will aid its growth is the addition of a user profile. When you take part you give yourself tags to indicate your interests and skills, meaning you are easy to find when needed. Also, whenever you contribute to or start an investigation your profile is updated to reflect your increased participation. It is almost like collecting points or badges. This game like strategy will increase user engagement and provide a level of recognition that could be lost with other forms of crowdsourced collaborative investigation.

I imagine the model of the website will get its first good test now that the government have begun the Coins data release. With such an abundance of government data ripe for investigation, Help Me Investigate can begin setting challenges to root out details from what has now been exposed.

I’m confident that this website will grow and will alter as it develops. I imagine that similar sites will start to appear – but they won’t be aet themselves up as competition because, after all, this is collaboration at its strongest.

Could harnessing the power of computer games solve some of the problems the world is facing? Should we be encouraging more people to spend more time in virtual worlds? Are our gaming obsessed kids learning deeply important collaborative and problem solving skills through computer games – skills that our education system just cannot provide?

All provocative questions that challenge mainstream thinking about the advent of the computer game. Taking a sharp divergence from the stereotypical image of the useless computer game geek, Jane McGonigal argues that our retreat into the realm of fantastic virtual worlds will lead to a new understanding of our real world. She argues that gaming should be properly understood, actively encouraged and used as a force for social good.

This is a hard perspective to take – especially in a media landscape saturated by negative gaming attitudes. One report from the Sun warns that gaming has the “same effect on a child’s brain as a line of cocaine”. And another report warns that 3 out of 5 children are hooked to games at levels that lead to truancy, theft and psychological difficulties. Even whilst Jane McGonigal was delivering her talk a audience member couldn’t help but giggle at the suggestion we should be spending more time playing computer games.

But her belief in the potential of gaming in incredibly convincing, and she provides compelling evidence based on previous “real world” games.

It is important to remember that games are already used by the military – ‘America’s Army’ is a first person shooter game with over 6 million registered users. It is used to recruit new soldiers and train recruits how to fight in different environments and situations. A recent UK army commercial focused on a soldier using an Xbox 360 controller whilst in the field.

So why let gaming only be used for war? First person shooters are only a fraction of the total amount of gaming experiences that could be utilised for application in the real world. If there is no stopping us on our exodus into virtual reality then we need to make sure we don’t give the masters of war too much of a head-start.

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